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SimCity 4 (SC4) is a city-building/urban planning simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.
The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintainpublic services, transport and utilities. For the success of a city, players must manage its finances, environment, and quality of life for its residents. SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series. External tools such as the Building Architect Tool (BAT) allow custom third party buildings and content to be added to the gameplay.
SimCity 4 was praised for being the second game in the SimCity series to primarily use a 3D engine to render its graphics.
As with previous SimCity titles, SimCity 4places players in the role of a mayor (or several mayors), tasked with populating and developing tracts of lands into cities, while fulfilling the needs of fellow Sims that live in the cities. Cities are now located in regions that are divided into segments, each of which can be developed. The player has the option of starting the city in a segment of any of three area sizes, in real measurement the smallest has a length of 1 kilometer on a side, and the largest has a length of 4 kilometers on a side. The size of a region and its layout of segments can be changed in a bitmap file provided for each region.
Neighbor cities play a larger role than in the previous versions of the game. For example, neighbor deals can be established, where a city can exchange resources such as water,electricity, garbage disposal with other cities for money. Players may develop several inter-dependent cities at the same time, eventually populating the entire region.

[edit]Game modes

Upon selecting a specific segment in a region, gameplay is divided into three "modes". Mayor and MySim modes become available after establishing a city. The god mode is available before creating a city, but can be re-activated later on using cheats.

[edit]God mode


A volcanic eruption destroying a city block
The first is the God Mode, which allows players to design or terraform a selected tract of land where the city will be built. God Mode also allows players to trigger disasters, including tornadoes and earthquakes among several others. Players can select an area where a disaster will occur and even control the direction of certain disasters. Most terraforming tools are disabled after the city is named and founded. The player still has some terraforming tools made available in Mayor Mode, although they become very limited and expensive, and can still trigger disasters at will. In addition to these abilities, God Mode also gives the player tools to reconcile the borders of the cities, so as to fix any discrepancies created during the terraforming process, and a day/night cycle adjustment, so that one can make it always day, always night, or alternate between day or night in accordance with the in-universe game clock. Both the ability to reconcile the city edges and the ability to modify the day/night cycle are available even once the city has been established.

[edit]Mayor mode

The second of the modes is the Mayor Mode, where the actual city building is conducted. Several advisors may give advice to the player on how to best manage a city. Players can build transportation networks, which include roads, streets, avenues, highways,railways, subway lines, and bus stations.
Areas of land in this mode can be zoned as residential, commercial or industrial areas where the city will begin to grow. Agriculture is now a separate industrial zone-type, unlike previous version of SimCity enabling for farms to grow regardless of high land value, so long as there exists demand for agriculture and agricultural zones have been provided. Zones are now automatically aligned towards roads and most buildings must be adjacent to a road in order to function properly; streets are automatically created when zoning on large tracts of land. Buildings are now classified into several wealth levels, zone types, and building size stages, which are affected by the region's population and the city's condition. The game simulates urban decay and gentrification with buildings deteriorating accordingly. Buildings originally constructed for occupation by higher wealth tenants can now support lower wealth tenants in the event surrounding factors forces the current tenants to vacate the building; this allows certain buildings to remain in use despite lacking its initial occupants. Buildings and lots can now be constructed on slopes.

A densely populated city, including third-party modifications and plug-ins
Other activities that players can do in Mayor Mode include building civic buildings that need constant funding to work properly, such as schools, hospitals, parks, police stations, jails,fire stations. These buildings now come in two or more sizes compared to the single, universal types that were used in previous games. Settlements also need public utilities such as electricity with more or less polluting and more or less expensive types of power stations, water pumps, water purification plants, and waste management services. Facilities that had previously provided citywide coverage, such as educational facilities and medical facilities, have now been modified to provide a more limited coverage, as it has been with police stations and fire stations in previous SimCity titles. Funding can now be adjusted for individual buildings rather than having to change the funding to all buildings, allowing users to specify how much money should be spent to supply a service in accordance to the local population. Maintenance expenses for public utility facilities will increase as they age. The maximum output of facilities also decreases as they get older. The rate at which facilities age is dependent on the percentage of its capacity being used and the level of funding being given to it.

[edit]My Sim mode

The final mode is the MySim mode which enables players to create user-defined Sims, which will live and work in the city the player has created. When moving a Sim into a city, the player can choose from a selection of characters or import others from The Sims. Sims can be killed by certain disasters or catastrophic events, leave the city if conditions are unfavorable, or die of old age. After they die, their "child" sometimes takes over for them by taking their name, house, and job.


















500 MHz Pentium III processor 
128 MB RAM, 256 MB RAM for Windows XP. 
1 GB hard diskspace. 
32 MB DirectX 7.0-compatible video card







Follow these instructions carefully:

1. Download with utorrent
2. Extract both the files in the folder
3. Now you'll need PowerISO or Daemon Tools software

4. Go to CD1 folder and mount "SC4DELUXE1.mdf" with PowerISO or Daemon Tools  and run autoplay.exe file and you should see install, when you click install it will ask for the serial number. You can find the serial in CD1 folder "serail"., half way installing it will prompt you to insert disk 2, now mount "SIMCITY 4 DELUXE EDITON CD2.img" you can find this on cd2 folder.

5. The game with not run after installation as it will ask you to insert CD. For this, you have to download this crack from the link below

CRACK FILE: http://megagames.com/download-ready/264646/0

6. Go to installed folder and go to "APPS" folder. Replace the original file with this crack file.


Note: This is a torrent file. You must install utorrent in your system




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